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Industry News

 
Summer 2008: VFX Gets More Animated
Vfx in animated features takes center stage this month on VFXWorld. So, let's open with a little quiz.
 
Maya 2008 Character Modeling and Animation: NURBS Surface Tools
In this fifth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to create NURBS surfaces from construction curves, using Maya's Birail and Boundary tools.
 
Wanted: Bending VFX for a Killing Machine
Alain Bielik gets the lowdown on Wanted from Stefen Fangmeier and Craig Lyn.
 
Hancock: Off-the-Cuff VFX
Tara Bennett talks to Ken Hahn and Carey Villegas of Sony Imageworks about the unconventional yet satisfying demands of Hancock.
 
Mark Stetson Steps Up To Meet Dave
Ellen Wolff gets deeper into Meet Dave with VFX Supervisor Mark Stetson.
 
Journey to the Center of the Earth: 3-D Coming at Ya!
J. Paul Peszko tells why it was an extremely challenging Journey to the Center of the Earth for the vfx studios.
 
A Golden Opportunity for Hellboy II
Alain Bielik gets a full report from Double Negative about Hellboy II: The Golden Army, its largest character animation project to date.
 
Generation Kill: Recreating Iraq in Photoreal CG
Tara Bennett talks to Cinesite about vfx authenticity in HBO's latest miniseries, Generation Kill.
 
Animator Davis Wrangles Golden Bots in Hellboy II
Double Negative animator Jay Davis tells Ellen Wolff about the inner workings -- glowing cogs and all -- of Hellboy II's Golden Army.
 
IMAX To Install Four Theatres In Japan
IMAX Corporation and Tokyu Recreation, the owner of 109 Cinemas, one of Japan's largest exhibition chains, have entered into a joint venture agreement to install up to four IMAX theatres in Japan.