| Maya 2008 Character Modeling and Animation: NURBS Surface Tools |
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In this fifth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to create NURBS surfaces from construction curves, using Maya's Birail and Boundary tools.
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| Wanted: Bending VFX for a Killing Machine |
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Alain Bielik gets the lowdown on Wanted from Stefen Fangmeier and Craig Lyn.
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| Hancock: Off-the-Cuff VFX |
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Tara Bennett talks to Ken Hahn and Carey Villegas of Sony Imageworks about the unconventional yet satisfying demands of Hancock.
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| Mark Stetson Steps Up To Meet Dave |
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Ellen Wolff gets deeper into Meet Dave with VFX Supervisor Mark Stetson.
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| Homage to Sidonio Porto |
Marcelo Eder shows his process for creating the cover image of Ballistic Publishing's newly released ELEMENTAL 3.
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| Jacquelyn Martino |
Jacquelyn Martino is the 2008 SIGGRAPH Conference Chair and has been preparing for the big week since 2004.
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| SIGGRAPH Asia 2008 |
First Featured Speaker announced for Singapore SIGGRAPH conference in December.
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| Journey to the Center of the Earth: 3-D Coming at Ya! |
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J. Paul Peszko tells why it was an extremely challenging Journey to the Center of the Earth for the vfx studios.
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| A Golden Opportunity for Hellboy II |
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Alain Bielik gets a full report from Double Negative about Hellboy II: The Golden Army, its largest character animation project to date.
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| Generation Kill: Recreating Iraq in Photoreal CG |
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Tara Bennett talks to Cinesite about vfx authenticity in HBO's latest miniseries, Generation Kill.
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