Hello everyone, I wanted to let you know that I will be releasing an online sketchbook soon onto this site. It will contain one or more new sketches per week to start with and perhaps move up to one per day! I want to get in the habit of releasing something new onto this site on a regular basis in order to get my butt into gear to continue to create. I have several projects going on right now but feel that this site has stood stagnant for quite a while. Releasing these sketching will not only foster my own thinking but will show you what is going on with me and that this site is indeed active! More information to come soon.
| Summer 2008: VFX Gets More Animated |
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Vfx in animated features takes center stage this month on VFXWorld. So, let's open with a little quiz.
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| Maya 2008 Character Modeling and Animation: NURBS Surface Tools |
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In this fifth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to create NURBS surfaces from construction curves, using Maya's Birail and Boundary tools.
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| Wanted: Bending VFX for a Killing Machine |
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Alain Bielik gets the lowdown on Wanted from Stefen Fangmeier and Craig Lyn.
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| Hancock: Off-the-Cuff VFX |
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Tara Bennett talks to Ken Hahn and Carey Villegas of Sony Imageworks about the unconventional yet satisfying demands of Hancock.
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| UBISOFT acquires Hybride Tech |
Creator of video game brands moves in on renowned special effects studio.
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| Evolution! |
SIGGRAPH 2008 is full of surprises. Here are some ÃÂHitsÃÂ and ÃÂDonÃÂt MissesÃÂ
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| Mark Stetson Steps Up To Meet Dave |
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Ellen Wolff gets deeper into Meet Dave with VFX Supervisor Mark Stetson.
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| Floating Fish |
Another ÃÂStrange BehaviorÃÂ CGChallenge entrant rises to become a Master Award winner in EXPOSÃÂ 6.
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| Homage to Sidonio Porto |
Marcelo Eder shows his process for creating the cover image of Ballistic Publishing's newly released ELEMENTAL 3.
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| Journey to the Center of the Earth: 3-D Coming at Ya! |
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J. Paul Peszko tells why it was an extremely challenging Journey to the Center of the Earth for the vfx studios.
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